Veiled Realms
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The factions

Every player chooses one of two factions when joining a world and keeps it until the world ends. Both can win; they get there differently.

Synod troops cost about a quarter more and take a fifth longer to train than the Concord's.

Mycelial Concord

Mushroom-folk whose grown villages share one fungal network.

Giant glowing purple mushrooms around small cottages on a mossy cliff at night.
Strong in
Defence, hidden stores and early warning
Weak in
Slow armies and a weak attack
More about the Mycelial Concord

Lantern Synod

A twilight theocracy that stores sunlight in glass.

A white city with blue spires on floating islands, with waterfalls and golden lanterns in the night sky.
Strong in
Elite troops, mages and the best heroes
Weak in
Expensive, with a slow start
More about the Lantern Synod

The two factions side by side

Mycelial ConcordLantern Synod
Style of playDefend, outlast and strike when readyFewer, stronger troops and the best heroes
Strong inDefence, hidden stores and early warningElite troops, mages and the best heroes
Weak inSlow armies and a weak attackExpensive, with a slow start
Own buildingRoot cellarPrism observatory
WallThorn HedgeSun Wall
Hero titlesSporecaller, Rootwarden, MosswalkerSunlance, Oathlight Paladin, Prismatic