The factions
Every player chooses one of two factions when joining a world and keeps it until the world ends. Both can win; they get there differently.
Mycelial Concord

Mushroom-folk whose grown villages share one fungal network.

- Strong in
- Defence, hidden stores and early warning
- Weak in
- Slow armies and a weak attack
Lantern Synod

A twilight theocracy that stores sunlight in glass.

- Strong in
- Elite troops, mages and the best heroes
- Weak in
- Expensive, with a slow start
The two factions side by side
| Style of play | Defend, outlast and strike when ready | Fewer, stronger troops and the best heroes |
|---|---|---|
| Strong in | Defence, hidden stores and early warning | Elite troops, mages and the best heroes |
| Weak in | Slow armies and a weak attack | Expensive, with a slow start |
| Own building | Root cellar | Prism observatory |
| Wall | Thorn Hedge | Sun Wall |
| Hero titles | Sporecaller, Rootwarden, Mosswalker | Sunlance, Oathlight Paladin, Prismatic |