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Lantern Synod

A twilight theocracy that stores sunlight in glass. White cities on floating islands, elite troops, mages and the best heroes.

Who they are

The Synod lives in white-stone towns on islands that float above the clouds, joined by bridges and lit by lanterns that hold the sun's light. They value rank, ritual and light kept through the dark.

How they play

Synod troops are elite: each one hits harder and costs more. Their mages and heroes are the strongest in the game. The price is a slow start, so a Synod player builds patiently and turns that strength into decisive attacks later.

Prism observatory

Only the Synod builds the Prism observatory. Heroes based in a village with one earn more experience, and each level adds more.

Sun Wall

The Synod's Ramparts are the Sun Wall. It costs more to build than the Concord's hedge and, like every wall, makes the troops at home defend harder.

Heroes

Synod heroes carry the titles Sunlance (attack), Oathlight Paladin (defence) and Prismatic (utility).

Choose the Synod if…

you like strong elite armies and heroes, and can wait out a slower start.

Synod troops

TroopType
WickbearerInfantry
Lumen LancerInfantry
Glass ArcherArcher
Halo KnightCavalry
Prism AdeptMage
Dawn ClericHealer
Dawn WatcherScout
Lumen EngineRam
SunlanceCatapult
HierophantConquest
Lantern PilgrimFounder
A white city with blue spires on floating islands, with waterfalls and golden lanterns in the night sky.