Lantern Synod
A twilight theocracy that stores sunlight in glass. White cities on floating islands, elite troops, mages and the best heroes.
Who they are
The Synod lives in white-stone towns on islands that float above the clouds, joined by bridges and lit by lanterns that hold the sun's light. They value rank, ritual and light kept through the dark.
How they play
Synod troops are elite: each one hits harder and costs more. Their mages and heroes are the strongest in the game. The price is a slow start, so a Synod player builds patiently and turns that strength into decisive attacks later.
Prism observatory
Only the Synod builds the Prism observatory. Heroes based in a village with one earn more experience, and each level adds more.
Sun Wall
The Synod's Ramparts are the Sun Wall. It costs more to build than the Concord's hedge and, like every wall, makes the troops at home defend harder.
Heroes
Synod heroes carry the titles Sunlance (attack), Oathlight Paladin (defence) and Prismatic (utility).
Choose the Synod if…
you like strong elite armies and heroes, and can wait out a slower start.
Synod troops
| Troop | Type |
|---|---|
| Infantry | |
| Infantry | |
| Archer | |
| Cavalry | |
| Mage | |
| Healer | |
| Scout | |
| Ram | |
| Catapult | |
| Conquest | |
| Founder |

(open full size)A Lantern Synod village on its sky island
(open full size)Inside a Synod village