Veiled Realms
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Buildings

Your village grows with its buildings. Each one goes up to level 20 (a field is built once), and most need other buildings first.

In most worlds you place every building yourself on your village's land, and you can move it later.

The build book open beside a 3D Concord village, with filter tabs and a Vegetable field showing its cost, build time and a Place on the map button.(open full size)
The build book: choose a building and place it in your village

Running the village

  • Main building

    Runs the village. Each level makes every building go up faster. From level 10 it trains founders, from level 20 conquest units.

    Available from the start

Resources

  • Woodcutter

    Cuts wood. Each level raises its output.

    Needs: Main building level 1

  • Clay pit

    Digs clay. Each level raises its output.

    Needs: Main building level 1

  • Iron mine

    Mines iron. Each level raises its output.

    Needs: Main building level 3

  • Farm

    Grows the village's food. Each level raises its output.

    Needs: Main building level 1

  • Fields

    Three fields, opened at Farm levels 5, 15 and 20, each add 20 % to the farm's food.

    Vegetable field: Farm level 5 · Grain field: Farm level 15 · Barley field: Farm level 20

Storage and people

  • Warehouse

    Stores wood, clay and iron. Each level holds more.

    Needs: Main building level 1

  • Granary

    Stores food. Each level holds more.

    Needs: Main building level 2

  • Houses

    Homes for villagers. Each level adds 40 places.

    Needs: Main building level 1

Army and defence

  • Barracks

    Trains infantry and scouts. Each level trains them faster.

    Needs: Main building level 3, Houses level 2

  • Archery range

    Trains archers. Each level trains them faster.

    Needs: Main building level 3, Barracks level 1

  • Stable

    Trains cavalry. Each level trains them faster.

    Needs: Main building level 5, Barracks level 3

  • Mage tower

    Trains mages and healers. Each level trains them faster.

    Needs: Main building level 10

  • Workshop

    Builds rams and catapults. Each level builds them faster.

    Needs: Main building level 10, Barracks level 5

  • Ramparts

    The village wall. Each level makes troops at home defend harder.

    Mycelial Concord: Thorn Hedge · Lantern Synod: Sun Wall

    Needs: Main building level 5, Barracks level 1

Trade and heroes

  • Market

    Its merchants carry resources to other villages, and it exchanges 3 of one resource for 1 of another.

    Needs: Main building level 5, Warehouse level 3

  • Tavern

    Hire heroes here.

    Needs: Main building level 3

Faction buildings

  • Root cellar

    Hides resources from raiders. Each level hides more.

    Needs: Main building level 5

    Mycelial Concord only
  • Prism observatory

    Heroes based here earn more experience. Each level adds more.

    Needs: Main building level 5

    Lantern Synod only