Buildings
Your village grows with its buildings. Each one goes up to level 20 (a field is built once), and most need other buildings first.
In most worlds you place every building yourself on your village's land, and you can move it later.
(open full size)Running the village
Main building
Runs the village. Each level makes every building go up faster. From level 10 it trains founders, from level 20 conquest units.
Resources
Woodcutter
Cuts wood. Each level raises its output.
Clay pit
Digs clay. Each level raises its output.
Iron mine
Mines iron. Each level raises its output.
Farm
Grows the village's food. Each level raises its output.
Fields
Three fields, opened at Farm levels 5, 15 and 20, each add 20 % to the farm's food.
Storage and people
Warehouse
Stores wood, clay and iron. Each level holds more.
Granary
Stores food. Each level holds more.
Houses
Homes for villagers. Each level adds 40 places.
Army and defence
Barracks
Trains infantry and scouts. Each level trains them faster.
Archery range
Trains archers. Each level trains them faster.
Stable
Trains cavalry. Each level trains them faster.
Mage tower
Trains mages and healers. Each level trains them faster.
Workshop
Builds rams and catapults. Each level builds them faster.
Ramparts
The village wall. Each level makes troops at home defend harder.
Trade and heroes
Market
Its merchants carry resources to other villages, and it exchanges 3 of one resource for 1 of another.
Tavern
Hire heroes here.
Faction buildings
Root cellar
Hides resources from raiders. Each level hides more.
Mycelial Concord onlyPrism observatory
Heroes based here earn more experience. Each level adds more.
Lantern Synod only





























