Worlds
Veiled Realms is played in worlds. Each world is its own map with its own players, guilds and ranking.
What a world is
A world is a persistent map shared by many players. It keeps running while you are offline: buildings finish, troops train and armies arrive on time.
A start and an end
Every world opens on a set date and ends on a set date, by default about three months later. When a new world opens, everyone starts from scratch, so newcomers are never years behind.
Joining
You can join any world that is open for new players. Some worlds take new players only for a while after they open.
Speed
Worlds can run at different speeds. In a faster world buildings rise, troops train and armies march sooner.
Beginner protection
New players are usually protected for their first 7 days in a world. Use the time to build.
The end of a world
In the last days guild membership is frozen. When the world ends, the guild with the highest score wins, and the world's results and rankings stay on record.
More than one world
One account can play in several worlds at once, with a different faction in each if you like.
(open full size)The player ranking of a world
(open full size)A village and barbarian camps on the world map