Guilds
In Veiled Realms a world is won by a guild, not a lone player. This is how guilds work.
Founding and joining
Once your Main building reaches level 5 you can found a guild or join one. A guild usually has up to 30 members.
Recruiting
A guild takes new members by invitation, by application that an officer accepts, or openly, letting anyone in.
Ranks
Every guild has a leader, officers and members. Officers invite and accept players, moderate the board and set diplomacy. If the leader stays away for a week, an officer can take over.
Board, chat and mail
Members share a guild board with threads and announcements, a guild chat and mail. Reports and places on the map can be shared in all of them.
Diplomacy
A guild sets its relation to other guilds: ally (up to three), non-aggression pact or enemy.
Banner
The leader chooses the guild's banner, its colour and its emblem, which mark the guild across the game.
Winning together
Guild score is the sum of its members' villages and buildings. In the last days before a world ends, membership is frozen, and when it ends the guild with the highest score wins.
(open full size)A guild’s banner and its members