Veiled Realms
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How Veiled Realms is played

A world of Veiled Realms is one long game for hundreds of players. This is how it goes, from your first village to the final ranking.

Your first village

When you join a world you choose a name and a faction, and you get one village on the world map. In most worlds you start at a campfire and place every building yourself, anywhere on your village's land.

The Main building runs the village. Each of its levels makes every building go up faster, and you can line up to five building jobs at once.

Resources and villagers

The Woodcutter, Clay pit and Iron mine produce wood, clay and iron. The Farm grows food, and up to three fields add to it. The Warehouse and the Granary decide how much you can keep.

Houses give homes to villagers. Bigger buildings need more of them, and every soldier you train is one of them. Soldiers and heroes eat food, so a larger army needs a larger farm.

  • Wood
  • Clay
  • Iron
  • Food

Training an army

Each kind of troop has its own building: the Barracks trains infantry and scouts, the Archery range archers, the Stable cavalry, the Mage tower mages and healers, and the Workshop builds rams and catapults. The Ramparts make the troops at home defend harder.

Armies go out on missions: attack, raid for loot, scout, support another village or found a new one. Every battle and scouting run ends in a report you can share with friends in mail or chat.

  • Infantry
  • Archer
  • Cavalry
  • Mage
  • Healer
  • Scout
  • Catapult
  • Conquest

The world map

The world map is 3D. You see every village, who holds it and how far it is, and you give orders from a ring of runes around the village you pick.

Barbarian camps sit near new players. Their warriors guard loot that grows back over time, so they are a good first target. A camp cannot be conquered, and a battle that kills its whole garrison wipes it off the map.

Conquest

Villages are never destroyed, only conquered. Attacks that bring a conquest unit lower a village’s loyalty, and at zero the village changes hands. Conquest units train in the Main building from level 20.

You can also found new villages: founders train in the Main building from level 10 and settle an empty field. The more you develop the villages you hold, the more you may hold.

Protection and second chances

New players are usually protected for their first 7 days in a world: nobody can attack them and they cannot attack other players.

If you lose your last village, you can start again with a fresh village somewhere new and keep your name, faction and guild, until a set date in the world.

Winning

Score is 1,000 points for each village plus points for its buildings. Players and guilds are ranked by it all through the world. When the world ends, the guild with the highest score wins and the results stay on record.